BTR RULES OF POKER

THIS IS THE OFFICIAL RULE BOOK FOR WORLDBTRPOKER.COM
Welcome to WorldBTRPoker.com. Your presence in our establishment means that you agree to abide by our rules and procedures. By taking a seat in one of our card games, you are accepting our management to be the final authority on all matters relating to that game.

TABLE OF CONTENTS

(1) PROPER BEHAVIOR
i Conduct Code
ii Poker Etiquette
(2) HOUSE POLICIES
i Decision-Making
ii Procedures
iii Seating
(3) GENERAL POKER RULES
i The Buy-In
ii Misdeals
iii Dead Hands
iv Irregularities
v Betting and Raising
vi The Showdown
vii Ties
(4) HOLD'EM
(5) OMAHA
(6) NO-LIMIT
(7) TOURNAMENTS
(8) GLOSSARY

CONDUCT CODE
Management will attempt to maintain a pleasant environment for all our customers and employees, but is not responsible for the conduct of any player. We have established a code of conduct, and may deny the use of our card room to violators.

The following are not permitted:

  • Collusion with another player or any other form of cheating.
  • Verbally or physically threatening any patron or employee.
  • Using profanity or obscene language.
  • Creating a disturbance by arguing, shouting, or making excessive noise.
  • Throwing, tearing, bending, or crumpling cards.
  • Destroying or defacing property.
  • Using an illegal substance.
  • Carrying a weapon.

 

POKER ETIQUETTE

The following actions are improper, and grounds for warning, suspending, or barring a violator:

  • Deliberately acting out of turn.
  • Deliberately splashing chips into the pot.
  • Agreeing to check a hand out when a third player is all-in.
  • Reading a hand for another player at the showdown before it has been placed face-up on the table.
  • Telling anyone to turn a hand face-up at the showdown.
  • Revealing the contents of a live hand in a multi-handed pot before the betting is complete.
  • Revealing the contents of a folded hand before the betting is complete. Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not leave any possibility of the information being transmitted to an active player.
  • Needlessly stalling the action of a game.
  • Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer's hands or chip-rack).
  • Stacking chips in a manner that interferes with dealing or viewing cards.
  • Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
     

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SECTION 2 - HOUSE POLICIES


DECISION-MAKING

  1. Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling.
  2. Decisions of the shift supervisor are final.
  3. The proper time to draw attention to an error or irregularity is when it occurs or is first noticed. Any delay may affect the ruling.
  4. If an incorrect rule interpretation or decision by an employee is made in good faith, the establishment has no liability.
  5. A ruling may be made regarding a pot if it has been requested before the next deal starts (or before the game either ends or changes to another table). Otherwise, the result of a deal must stand. The first riffle of the shuffle marks the start for a deal.
  6. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, and the time limit for a ruling request given in the previous rule has been observed, management may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper player.
  7. To keep the action moving, it is possible that a game may be asked to continue even though a decision is delayed for a short period.

 

PROCEDURES

  1. Management will decide when to start or close any game.
  2. Cash is not permitted on the table, no cash may be wagered or won as a result of a game.
  3. Only the chips in front of a player at the start of a deal may play for that hand. Awareness of the amount being in play for each opponent is an important part of poker. All chips must be kept in plain view.
  4. Only one person may play a hand.
  5. No one is allowed to play another player's chips.
  6. Players must keep their cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by the hands in a manner to completely conceal them.
  7. Any player is entitled to a clear view of an opponent's chips. Higher denomination chips should be easily visible.
  8. Your chips may be picked up by a floor person if you are away from the table for more than 10 minutes. Your absence may be extended if you notify a floor person in advance. Frequent or continuous absences may cause your chips to be picked up from the table.
  9.  Looking through the discards or deck stub is not allowed.
  10.  After a deal ends, dealers are asked to not show what card would have been dealt.
  11. A player is expected to pay attention to the game and not hold up play. Activity that interferes with this such as reading at the table is discouraged, and the player will be asked to cease if a problem is caused.
  12. A non-player may not sit at the table.
  13.  In non-tournament games, you may have a guest sit behind you if no one in the game objects. It is improper for a guest to look at any hand other then your own.

SEATING

  1. You must be present to add your name to a waiting list.
  2. It is the player's responsibility to be in the playing area and hear the list being called. A player who intends to leave the playing area should notify the list-person.
  3. A player may not hold a seat.
  4. The button will be awarded to the first ace dealt.
  5. In a new game, the player who arrives at the table the earliest gets first choice of remaining seats. If two players want the same seat and arrive at the same time, the higher player on the list has preference. Management may reserve a certain seat for a player for a good reason, such as to assist reading the board for a person with a vision problem.
  6. To avoid a seating dispute, a supervisor may decide to start the game with one extra player over the normal number participating. If so, a seat will be removed as soon as someone is eliminated from the game. To protect an existing game, a forced move may be invoked. If a player refuses to move into the main game, that player will be forced to quit, and cannot play in the must-move game or get on that list for one hour.

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SECTION 3 - GENERAL POKER RULES


MISDEALS

  1. The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands. (If two players have acted in turn, the deal must be played to conclusion, as explained in rule #2)
    (a) The first or second card of the hand has been dealt face-up or exposed through dealer error.
    (b) Two or more cards have been exposed by the dealer.
    (c) Two or more boxed cards (improperly faced cards) are found.
    (d) Two or more extra cards have been dealt in the starting hands of a game.
    (e) An incorrect number of cards have been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.
    (f) Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burn card).
    (g) The button was out of position.
    (h) The first card was dealt to the wrong position.
    (i) Cards have been dealt to an empty seat or a player not entitled to a hand.
    (j) A player has been dealt out who is entitled to a hand. This player must be present at the table or have posted a blind.
  2. Once action occurs, a misdeal can no longer be declared. The hand will be played to conclusion, and no chips will be returned to any player whose hand is fouled. In button games, action is considered to occur when two players after the blinds have acted on their hands.

DEAD HANDS

  1. Your hand is declared dead if:
    (a) You fold or announce that you are folding when facing a bet or a raise.
    (b) You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet).
    (c) The hand does not contain the proper number of cards for that particular game.
  2. Cards thrown into the muck may be ruled dead.
  3. Cards thrown into another player's hand are dead, whether they are face-up or face-down.

IRREGULARITIES

  1. In button games, if it is discovered that the button was placed incorrectly on the previous hand, the button and blinds will be corrected for the new hand in a manner that gives every player one chance for each position on the round (if possible).
  2. You must protect your own hand at all times. Your cards may be protected with your hands, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.
  3. If a card with a different color back appears during a hand, all action is void and all chips in the pot are returned to the respective bettors. If a card with a different color back is discovered in the stub, all action stands.
  4. If two cards of the same rank and suit are found, all action is void, and all chips in the pot are returned to the players who wagered them (subject to next rule).
  5. A card discovered face-up in the deck (boxed card) will be treated as a meaningless scrap of paper. A card being treated as a scrap of paper will be replaced by the next card below it in the deck, except when the next card has already been dealt face-down to another player and mixed in with other down cards. In that case, the card that was face-up in the deck will be replaced after all other cards are dealt for that round.
  6. If you play a hand without looking at all of your cards, you assume the liability of having an irregular card or an improper joker.
  7. One or more cards missing from the deck does not invalidate the results of a hand.
  8. Before the first round of betting, if a dealer deals one additional card, it is returned to the deck and used as the burn card.
  9. Procedure for an exposed card varies with the poker form, and is given in the section for each game. A card that is flashed by a dealer is treated as an exposed card. A card that is flashed by a player will play. To obtain a ruling on whether a card was exposed and should be replaced, a player should announce that the card was flashed or exposed before looking at it. A down card dealt off the table is an exposed card. (subject to next rule)
  10. If a card is exposed due to dealer error, a player does not have an option to take or reject the card. The situation will be governed by the rules for the particular game being played. All cards exposed due to dealer error will result in misdeal.
  11. If you drop any cards out of your hand onto the floor, you must still play them.

BETTING AND RAISING

  1. Check-raise is permitted.
  2. A verbal statement denotes your action and is binding. If in turn you verbally declare a fold, check, bet, call, or raise, you are forced to take that action.
  3. Rapping the table with your hand is a pass.
  4. Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act. An action or verbal declaration out of turn may be ruled binding if there is no bet, call, or raise by an intervening player acting after the infraction has been committed.
  5. To retain the right to act, a player must stop the action by calling “time” (or an equivalent word). Failure to stop the action before three or more players have acted behind you may cause you to lose the right to act. You cannot forfeit your right to act if any player in front of you has not acted, only if you fail to act when it legally becomes your turn. Therefore, if you wait for someone whose turn comes before you, and three or more players act behind you, this still does not hinder your right to act.
  6. A player who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. (This also applies right before the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot.) However, if you are unaware that the pot has been raised, you may withdraw that money and reconsider your action, provided that no one else has acted after you. At pot-limit or no-limit betting, if there is a gross misunderstanding concerning the amount of the wager.
  7. String raises are not allowed. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot. Putting a full bet plus a half-bet or more into the pot is considered to be the same as announcing a raise, and the raise must be completed. Example: You cannot say, I call you, and raise 500 more. You would just say Raise 500 more. (This does not apply in the use of a single chip of greater value.)
  8. If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called. Example: At 100/200 blinds, when a player bets 400 and the next player puts a 1000 chip in the pot without saying anything, that player has merely called the 400 bet.
  9. All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed. This includes actions such as betting a lower amount than the minimum bring-in (other than going all-in) and betting the lower limit on an upper limit betting round. If a wager is supposed to be made in a rounded off amount, is not, and must be corrected, it shall be changed to the proper amount nearest in size. No one who has acted may change a call to a raise because the wager size has been changed.

THE SHOWDOWN

  1. To win any part of a pot, a player must show all of his cards face-up on the table, whether they were used in the final hand played or not.
  2. Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.
  3. Any player, dealer, or floor person who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. Please help us keep mistakes of this nature to a minimum.
  4. All losing hands will be killed dealer before a pot is awarded.
  5. Show one, show all. Players are entitled to receive equal access to information about the contents of another player's hand. After a deal, if cards are shown to another player, every player at the table has a right to see those cards. During a deal, cards that were shown to an active player who might have a further wagering decision on that betting round must immediately be shown to all the other players. If the player who saw the cards is not involved in the deal, or cannot use the information in wagering, the information should be withheld until the betting is over, so it does not affect the normal outcome of the deal. Cards shown to a person who has no more wagering decisions on that betting round, but might use the information on a later betting round, should be shown to the other players at the conclusion of that betting round. If only a portion of the hand has been shown, there is no requirement to show any of the unseen cards. The shown cards are treated as given in the preceding part of this rule.
  6. If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand. In order to speed up the game, a player holding a probable winner is encouraged to show the hand without delay. If there is a side pot, players involved in the side pot should show their hands before anyone who is all-in for only the main pot.

TIES

  1. No player may receive more than one odd chip.
  2. If two or more hands tie, an odd chip will be awarded as follows:
    (a) In a button game, the first hand clockwise from the button gets the odd chip.
    (b) All side pots and the main pot will be split as separate pots, not mixed together.

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SECTION 4 - HOLD'EM


In hold'em, players receive two down cards as their personal hand (hole cards), after which there is a round of betting. Three board cards are turned simultaneously (called the “flop”) and another round of betting occurs. The next two board cards are turned one at a time, with a round of betting after each card. The board cards are community cards, and a player may use any five-card combination from among the board and personal cards. A player may even use all of the board cards and no personal cards to form a hand (play the board). A dealer button is used.

 

RULES
These rules deal only with irregularities.

  1. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.
  2. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. If there was no betting on a round because a player was all-in, the error should be corrected if discovered before the pot has been awarded.
  3. If the dealer burns and turns before a betting round is complete, the card(s) may not be used, even if subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the error rectified in the prescribed manner for that situation.
  4. If the flop needs to be re-dealt for any reason, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
  5. A dealing error for the fourth board card is rectified in a manner to least influence the identity of the board cards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card's place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
  6. You must declare that you are playing the board before you throw your cards away. Otherwise, you relinquish all claim to the pot.


     

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SECTION 5 - OMAHA


Omaha is similar to hold'em in using a three-card flop on the board, a fourth board card, and then a fifth board card. Each player is dealt four hole cards (instead of two) at the start. In order to make a hand, a player must use precisely two hole cards with three board cards. The betting is the same as in hold'em, using a pre-flop, flop, turn, and river betting rounds. At the showdown, the entire four-card hand should be shown to receive the pot.

 

RULES OF OMAHA
1. All the rules of hold'em apply to Omaha except the rule on playing the board, which is not possible in Omaha (because you must use two cards from your hand and three cards from the board).

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SECTION 6 - NO-LIMIT


NO-LIMIT RULES

  1. The number of raises in any betting round is limited to 3 raises.
  2. All bets must be at least equal to the big blind, unless the player is going all-in.
  3. All raises must be greater than the big blind, except for an all-in wager. A player who has already acted and is not facing a full-size wager may not subsequently raise an all-in bet that is less than the minimum bet, or less than the full size of the last bet or raise. (see example) Example: Player A bets 200 chips and Player B raises 200 more chips, making the total bet 400 chips. If Player C goes all in for less than 600 chips total (not a full 200 chip raise), and Player A calls, then Player B has no option to raise again, because he wasn't fully raised. (Player A could have raised, because Player B raised.)
  4. A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action.
  5. If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal statement unless the verbal statement is not a legitimate amount.
  6. If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand.
  7. Because the amount of a wager at no-limit poker has such a wide range, a player who has taken action based on a gross misunderstanding of the amount wagered needs some protection. A bettor should not show down a hand until the amount put into the pot for a call seems reasonably correct, or it is obvious that the caller understands the amount wagered. The decision-maker is allowed considerable discretion in ruling on this type of situation. A possible rule-of-thumb is to disallow any claim of not understanding the amount wagered if the caller has put eighty percent or more of that amount into the pot.
    Example: On the end, a player puts a 500 chip into the pot and says softly, “Four hundred.” The opponent puts a 100 chip into the pot and says, “Call.” The bettor immediately shows the hand. The dealer says, “He bet four hundred.” The caller says, “Oh, I thought he bet a hundred.” In this case, the recommended ruling normally is that the bettor had an obligation to not show the hand when the amount put into the pot was obviously short, and the “call” can be retracted. Note that the character of each player can be a factor. (Unfortunately, situations can arise at no-limit poker that are not so clear-cut as this.)
  8. A bet of a single chip without comment is considered to be the full amount of the chip allowed. However, a player acting on a previous bet with a larger denomination chip is calling the previous bet unless this player makes a verbal declaration to raise the pot. (This includes acting on the forced bet of the big blind.)
  9. If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size. (This does not apply to a player who has unintentionally put too much in to call.) The wager is brought up to the sufficient amount only, no greater size.

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SECTION 7 - TOURNAMENTS


By participating in a tournament, you agree to abide by the rules and behave in a courteous manner. A violator may be verbally warned, suspended from play for a specified length of time, or disqualified from the tournament. Chips from a disqualified participant will be removed from play. Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during the play.

  1. A starting stack of chips may be placed in a seat to accommodate late entrants (so all blinds have been appropriately paid).
  2. In all tournament games using a dealer button, the starting position of the button is determined by the first ace.
  3. Blinds are raised at regularly scheduled intervals (approximately 20-30 minutes).
  4. When blinds are raised, the new limits apply on the next deal. (A deal begins with the posting of the blinds.)
  5. The lowest denomination of chip in play will be removed from the table when it is no longer needed in the blind structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly.
  6. As players are eliminated, tables are combined, with players from the broken tables assigned to empty seats at other tables.
  7. A change of seat is not allowed after play starts, except as assigned by the director.
  8. In button games, if a player is needed to move from a table to balance tables, the previous dealer will be automatically selected to move, and will be given the first available seat to the right of the dealer if more than one seat is open.
  9. New players are dealt in immediately and take over the obligations of that position, including the small blind or button position.
  10. The number of players at each table will be kept reasonably balanced by the transfer of a player as needed.
  11. A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. That player is eliminated from the tournament if the opponent had sufficient chips to cover the hidden ones. If another deal has not yet started, the director may rule the chips belong to the opponent who won that pot, if that obviously would have happened with the chips out in plain view. If the next deal has started, the discovered chips are removed from the tournament.
  12. If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of chips is left in his stack. A player who posts a short blind and wins does not need to make up the blind.
  13. All players must leave their seat immediately after being eliminated from an event.
  14. Showing cards from a live hand during the action injures the rights of other players still competing in an event, who wish to see contestants eliminated. A player in a multi-handed pot may not show any cards during a deal.
  15. At no-limit play, the player must either use a verbal statement giving the amount of the raise or put chips into the pot in a single motion. Otherwise, it is a string bet.
  16. Non-tournament chips are not allowed on the table.
  17. Higher-denomination chips must be placed where they are easily visible to all other players at the table.
  18. All tournament chips must remain visible on the table throughout the event. Chips taken off the table will be removed from the event, and a player doing this may be disqualified.
  19. Inappropriate behavior like throwing cards that go off the table may be punished with a penalty such as being dealt out for a length of time. A severe infraction such as abusive or disruptive behavior may be punished by eviction from the tournament.
  20. In heads-up play with two blinds, the small blind is on the button.
  21. All hands will be turned face-up whenever a player is all-in and betting action is complete.
  22. If multiple players go broke on the same hand, the player starting the hand with the larger amount of chips finishes in the higher place. If both players have equal chips, the first person left of the dealer is awarded the higher place.
  23. A tournament event is expected to be played until completion.
  24. Management retains the right to cancel any event, or alter it in any manner.


 

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SECTION 8 - GLOSSARY


ACTION: A fold, check, call, bet, or raise. For certain situations, doing something formally connected with the game that conveys information about your hand may also be considered as having taken action. An examples would be showing your cards at the end of the hand.
AGGRESSIVE ACTION: A wager that could enable a player to win a pot without a showdown; a bet or raise.
ALL-IN: When you have put all of your playable money and chips into the pot during the course of a hand, you are said to be all-in.
BET: The act of placing a wager in turn into the pot on any betting round, or the chips put into the pot.
BIG BLIND: The largest regular blind in a game.
BLIND: A required bet made before any cards are dealt.
BLIND GAME: A game which utilizes a blind.
BOARD: (1) Cards face-up on the table common to each of the hands.
BOARD CARD: A community card in the center of the table, as in hold'em or Omaha .
BOXED CARD: A card that appears face-up in the deck where all other cards are face down.
BROKEN GAME: A game no longer in action.
BURN CARD: After the initial round of cards is dealt, the first card off the deck in each round that is placed under a chip in the pot, for security purposes. To do so is to burn the card; the card itself is called the burn card.
BUTTON: A player who is in the designated dealer position. See dealer button.
BUTTON GAMES: Games in which a dealer button is used.
CARDS SPEAK: The face value of a hand in a showdown is the true value of the hand, regardless of a verbal announcement.
CHECK: To waive the right to initiate the betting in a round, but to retain the right to act if another player initiates the betting.
CHECK-RAISE: To waive the right to bet until a bet has been made by an opponent, and then to increase the bet by at least an equal amount when it is your turn to act.
COLOR CHANGE: To change the chips from one denomination to another, also know as Chip Up.
COMMUNITY CARDS: The cards dealt face-up in the center of the table that can be used by all players to form their best hand in the games of hold'em and Omaha .
CUT: To divide the deck into two sections in such a manner as to change the order of the cards.
CUT-CARD: Another term for the card used to shield the bottom of the deck.
DEAD CARD: A card that is not legally playable.
DEAD HAND: A hand that is not legally playable.
DEAL: To give each player cards, or put cards on the board. As used in these rules, each deal refers to the entire process from the shuffling and dealing of cards until the pot is awarded to the winner.
DEALER BUTTON: A flat disk that indicates the player who would be in the dealing position for that hand. Normally just called “the button.”
DECK: A set of playing cards. In these games, the deck consists 52 cards.
DOWN CARDS: Cards that are dealt face-down in a stud game.
FACE CARD: A king, queen, or jack.
FLASHED CARD: A card that is partially exposed.
FLOOR PERSON: An employee who seats players and makes decisions.
FLOP: In hold'em or Omaha , the three community cards that are turned simultaneously after the first round of betting is complete.
FLUSH: A poker hand consisting of five cards of the same suit.
FOLD: To throw a hand away and relinquish all interest in a pot.
FOURTH STREET : The second up card in seven-card stud or the first board card after the flop in hold'em (also called the turn card).
FOULED HAND: A dead hand.
FULL HOUSE: A hand consisting of three of a kind and a pair.
HAND: (1) All a player's personal cards. (2) The five cards determining the poker ranking.
HEADS-UP PLAY: Only two players involved in play.
HOLE CARDS: The cards dealt face down to a player.
JOKER: The joker is used as a cut card.
KICKER: The highest unpaired card that helps determine the value of a five-card poker hand.
LIVE BLIND: A blind bet giving a player the option of raising if no one else has raised.
LIST: The ordered roster of players for a game.
MISCALL: An incorrect verbal declaration of the ranking of a hand.
MISDEAL: A mistake on the dealing of a hand which causes the cards to be reshuffled and a new hand to be dealt.
MISSED BLIND: A required bet that is not posted when it is your turn to do so.
MUCK: (1) The pile of discards gathered face down in the center of the table by the dealer. (2) To discard a hand.
NO-LIMIT: A betting structure allowing players to wager any or all of their chips in one bet.
OPTION: The choice to raise a bet given to a player with a blind.
PLAY THE BOARD: Using all five community cards for your hand in hold'em. You cannot play the board in Omaha; you must use two cards from your hand.
POSITION: (1) The relation of a player's seat to the blinds or the button. (2) The order of acting on a betting round or deal.
PROTECTED HAND: A hand of cards that the player is physically holding, or has topped with a chip or some other object to prevent a fouled hand.
RACK: (1) A container in which chips are stored while being transported.
RAISE: To increase the amount of a previous wager. This increase must meet certain specifications, depending on the game, to reopen the betting and count toward a limit on the number of raises allowed.
RE-RAISE: To raise someone's raise.
SETUP: Two new decks, each with different colored backs, to replace the current decks.
SIDE POT: A separate pot formed when one or more players are all in.
SHOWDOWN: The showing of cards to determine the pot-winner after all the betting is over.
SHUFFLE: The act of mixing the cards before a hand.
SMALL BLIND: In a game with multiple blind bets, the smallest blind.
SPLIT POT: A pot that is divided among players, either because of a tie for the best hand.
STACK: Chips in front of a player.
STRAIGHT: Five cards in consecutive rank.
STRAIGHT FLUSH: Five cards in consecutive rank of the same suit.
STRING RAISE: A wager made in more than one motion, without announcing a raise before going back to your stack for more chips, or with two verbal declarations, such as I call and raise. (not allowed).
STUB: The portion of the deck which has not been dealt.
SUPERVISOR: An employee qualified to make rulings, such as a floor person or the manager.
TURN CARD: The fourth street card in hold'em or Omaha .
WAGER: (1) To bet or raise. (2) The chips used for betting or raising.


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