BTR RULES OF POKER
THIS IS THE OFFICIAL RULE BOOK FOR WORLDBTRPOKER.COM
Welcome to WorldBTRPoker.com. Your presence in our establishment means that you agree to abide by our rules and procedures. By taking a seat in one of our card games, you are accepting our management to be the final authority on all matters relating to that game.
TABLE OF CONTENTS
(1) PROPER BEHAVIOR
i Conduct Code
ii Poker Etiquette
(2) HOUSE POLICIES
i Decision-Making
ii Procedures
iii Seating
(3) GENERAL POKER RULES
i The Buy-In
ii Misdeals
iii Dead Hands
iv Irregularities
v Betting and Raising
vi The Showdown
vii Ties
(4) HOLD'EM
(5) OMAHA
(6) NO-LIMIT
(7) TOURNAMENTS
(8) GLOSSARY
CONDUCT CODE
Management will attempt to maintain a pleasant environment for all our customers
and employees, but is not responsible for the conduct of any player. We have
established a code of conduct, and may deny the use of our card room to
violators.
The following are not permitted:
- Collusion with another player or any other form of cheating.
- Verbally or physically threatening any patron or employee.
- Using profanity or obscene language.
- Creating a disturbance by arguing, shouting, or making excessive noise.
- Throwing, tearing, bending, or crumpling cards.
- Destroying or defacing property.
- Using an illegal substance.
- Carrying a weapon.
POKER ETIQUETTE
The following actions are improper, and grounds for warning, suspending, or
barring a violator:
- Deliberately acting out of turn.
- Deliberately splashing chips into the pot.
- Agreeing to check a hand out when a third player is all-in.
- Reading a hand for another player at the showdown before it has been placed
face-up on the table.
- Telling anyone to turn a hand face-up at the showdown.
- Revealing the contents of a live hand in a multi-handed pot before the betting
is complete.
- Revealing the contents of a folded hand before the betting is complete. Do
not divulge the contents of a hand during a deal even to someone not in the pot,
so you do not leave any possibility of the information being transmitted to an
active player.
- Needlessly stalling the action of a game.
- Deliberately discarding hands away from the muck. Cards should be released in a
low line of flight, at a moderate rate of speed (not at the dealer's hands or
chip-rack).
- Stacking chips in a manner that interferes with dealing or viewing cards.
- Making statements or taking action that could unfairly influence the course of
play, whether or not the offender is involved in the pot.
--> Back
to table of Contents <-- |
SECTION 2 - HOUSE POLICIES
DECISION-MAKING
- Management reserves the right to make decisions in the spirit of fairness,
even if a strict interpretation of the rules may indicate a different ruling.
- Decisions of the shift supervisor are final.
- The proper time to draw attention to an error or irregularity is when it
occurs or is first noticed. Any delay may affect the ruling.
- If an incorrect rule interpretation or decision by an employee is made in
good faith, the establishment has no liability.
- A ruling may be made regarding a pot if it has been requested before the next
deal starts (or before the game either ends or changes to another table).
Otherwise, the result of a deal must stand. The first riffle of the shuffle
marks the start for a deal.
- If a pot has been incorrectly awarded and mingled with chips that were not in
the pot, and the time limit for a ruling request given in the previous rule has
been observed, management may determine how much was in the pot by
reconstructing the betting, and then transfer that amount to the proper player.
- To keep the action moving, it is possible that a game may be asked to
continue even though a decision is delayed for a short period.
PROCEDURES
- Management will decide when to start or close any game.
- Cash is not permitted on the table, no cash may be wagered or won as a
result of a game.
- Only the chips in front of a player at the start of a deal may play for that
hand. Awareness of the amount being in play for each opponent is an important
part of poker. All chips must be kept in plain view.
- Only one person may play a hand.
- No one is allowed to play another player's chips.
- Players must keep their cards in full view. This means above table-level and
not past the edge of the table. The cards should not be covered by the hands in
a manner to completely conceal them.
- Any player is entitled to a clear view of an opponent's chips. Higher
denomination chips should be easily visible.
- Your chips may be picked up by a floor person if you are away from the table for more than 10
minutes. Your absence may be extended if you notify a floor person in advance.
Frequent or continuous absences may cause your chips to be picked up from the
table.
- Looking through the discards or deck stub is not allowed.
- After a deal ends, dealers are asked to not show what card would have been
dealt.
- A player is expected to pay attention to the game and not hold up play.
Activity that interferes with this such as reading at the table is discouraged,
and the player will be asked to cease if a problem is caused.
- A non-player may not sit at the table.
- In non-tournament games, you may have a guest sit behind you if no one in
the game objects. It is improper for a guest to look at any hand other then your
own.
SEATING
- You must be present to add your name to a waiting list.
- It is the player's responsibility to be in the playing area and hear the list
being called. A player who intends to leave the playing area should notify the
list-person.
- A player may not hold a seat.
- The button will be awarded to the first ace dealt.
- In a new game, the player who arrives at the table the earliest gets first
choice of remaining seats. If two players want the same seat and arrive at the
same time, the higher player on the list has preference. Management may reserve
a certain seat for a player for a good reason, such as to assist reading the
board for a person with a vision problem.
- To avoid a seating dispute, a supervisor may decide to start the game with
one extra player over the normal number participating. If so, a seat will be
removed as soon as someone is eliminated from the game. To protect an existing game, a forced
move may be invoked. If a player refuses to move into the main game, that player
will be forced to quit, and cannot play in the must-move game or get on that
list for one hour.
--> Back
to table of Contents <--
SECTION 3 - GENERAL POKER RULES
MISDEALS
- The following circumstances cause a misdeal, provided attention is called to
the error before two players have acted on their hands. (If two players have
acted in turn, the deal must be played to conclusion, as explained in rule #2)
(a) The first or second card of the hand has been dealt face-up or exposed
through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more boxed cards (improperly faced cards) are found.
(d) Two or more extra cards have been dealt in the starting hands of a game.
(e) An incorrect number of cards have been dealt to a player, except the top
card may be dealt if it goes to the player in proper sequence.
(f) Any card has been dealt out of the proper sequence (except an exposed card
may be replaced by the burn card).
(g) The button was out of position.
(h) The first card was dealt to the wrong position.
(i) Cards have been dealt to an empty seat or a player not entitled to a hand.
(j) A player has been dealt out who is entitled to a hand. This player must be
present at the table or have posted a blind.
- Once action occurs, a misdeal can no longer be declared. The hand will be
played to conclusion, and no chips will be returned to any player whose hand is
fouled. In button games, action is considered to occur when two players after
the blinds have acted on their hands.
DEAD HANDS
- Your hand is declared dead if:
(a) You fold or announce that you are folding when facing a bet or a raise.
(b) You throw your hand away in a forward motion causing another player to act
behind you (even if not facing a bet).
(c) The hand does not contain the proper number of cards for that particular
game.
- Cards thrown into the muck may be ruled dead.
- Cards thrown into another player's hand are dead, whether they are face-up or
face-down.
IRREGULARITIES
- In button games, if it is discovered that the button was placed incorrectly
on the previous hand, the button and blinds will be corrected for the new hand
in a manner that gives every player one chance for each position on the round
(if possible).
- You must protect your own hand at all times. Your cards may be protected with
your hands, a chip, or other object placed on top of them. If you fail to
protect your hand, you will have no redress if it becomes fouled or the dealer
accidentally kills it.
- If a card with a different color back appears during a hand, all action is
void and all chips in the pot are returned to the respective bettors. If a card
with a different color back is discovered in the stub, all action stands.
- If two cards of the same rank and suit are found, all action is void, and all
chips in the pot are returned to the players who wagered them (subject to next
rule).
- A card discovered face-up in the deck (boxed card) will be treated as a
meaningless scrap of paper. A card being
treated as a scrap of paper will be replaced by the next card below it in the
deck, except when the next card has already been dealt face-down to another
player and mixed in with other down cards. In that case, the card that was
face-up in the deck will be replaced after all other cards are dealt for that
round.
- If you play a hand without looking at all of your cards, you assume the
liability of having an irregular card or an improper joker.
- One or more cards missing from the deck does not invalidate the results of a
hand.
- Before the first round of betting, if a dealer deals one additional card, it
is returned to the deck and used as the burn card.
- Procedure for an exposed card varies with the poker form, and is given in the
section for each game. A card that is flashed by a dealer is treated as an
exposed card. A card that is flashed by a player will play. To obtain a ruling
on whether a card was exposed and should be replaced, a player should announce
that the card was flashed or exposed before looking at it. A down card dealt off
the table is an exposed card. (subject to next rule)
- If a card is exposed due to dealer error, a player does not have an option
to take or reject the card. The situation will be governed by the rules for the
particular game being played. All cards exposed due to dealer error will result
in misdeal.
- If you drop any cards out of your hand onto the floor, you must still play
them.
BETTING AND RAISING
- Check-raise is permitted.
- A verbal statement denotes your action and is binding. If in turn you
verbally declare a fold, check, bet, call, or raise, you are forced to take that
action.
- Rapping the table with your hand is a pass.
- Deliberately acting out of turn will not be tolerated. A player who checks
out of turn may not bet or raise on the next turn to act. An action or verbal
declaration out of turn may be ruled binding if there is no bet, call, or raise
by an intervening player acting after the infraction has been committed.
- To retain the right to act, a player must stop the action by calling “time”
(or an equivalent word). Failure to stop the action before three or more players
have acted behind you may cause you to lose the right to act. You cannot forfeit
your right to act if any player in front of you has not acted, only if you fail
to act when it legally becomes your turn. Therefore, if you wait for someone
whose turn comes before you, and three or more players act behind you, this
still does not hinder your right to act.
- A player who bets or calls by releasing chips into the pot is bound by
that action and must make the amount of the wager correct. (This also applies
right before the showdown when putting chips into the pot causes the opponent
to show the winning hand before the full amount needed to call has been put
into the pot.) However, if you are unaware that the pot has been raised, you
may withdraw that money and reconsider your action, provided that no one else
has acted after you. At pot-limit or no-limit betting, if there is a gross
misunderstanding concerning the amount of the wager.
- String raises are not allowed. To protect your right to raise, you should
either declare your intention verbally or place the proper amount of chips into
the pot. Putting a full bet plus a half-bet or more into the pot is considered
to be the same as announcing a raise, and the raise must be completed. Example:
You cannot say, I call you, and raise 500 more. You would just say Raise 500
more. (This
does not apply in the use of a single chip of greater value.)
- If you put a single chip in the pot that is larger than the bet, but do not
announce a raise, you are assumed to have only called. Example: At 100/200
blinds,
when a player bets 400 and the next player puts a 1000 chip in the pot without
saying anything, that player has merely called the 400 bet.
- All wagers and calls of an improperly low amount must be brought up to proper
size if the error is discovered before the betting round has been completed.
This includes actions such as betting a lower amount than the minimum bring-in
(other than going all-in) and betting the lower limit on an upper limit betting
round. If a wager is supposed to be made in a rounded off amount, is not, and
must be corrected, it shall be changed to the proper amount nearest in size. No
one who has acted may change a call to a raise because the wager size has been
changed.
THE SHOWDOWN
- To win any part of a pot, a player must show all of his cards face-up on the
table, whether they were used in the final hand played or not.
- Cards speak (cards read for themselves). The dealer assists in reading hands,
but players are responsible for holding onto their cards until the winner is
declared. Although verbal declarations as to the contents of a hand are not
binding, deliberately miscalling a hand with the intent of causing another
player to discard a winning hand is unethical and may result in forfeiture of
the pot.
- Any player, dealer, or floor person who sees an incorrect amount of chips put
into the pot, or an error about to be made in awarding a pot, has an ethical
obligation to point out the error. Please help us keep mistakes of this nature
to a minimum.
- All losing hands will be killed dealer before a pot is awarded.
- Show one, show all. Players are entitled to receive equal access to
information about the contents of another player's hand. After a deal, if cards
are shown to another player, every player at the table has a right to see those
cards. During a deal, cards that were shown to an active player who might have a
further wagering decision on that betting round must immediately be shown to all
the other players. If the player who saw the cards is not involved in the deal,
or cannot use the information in wagering, the information should be withheld
until the betting is over, so it does not affect the normal outcome of the deal.
Cards shown to a person who has no more wagering decisions on that betting
round, but might use the information on a later betting round, should be shown
to the other players at the conclusion of that betting round. If only a portion
of the hand has been shown, there is no requirement to show any of the unseen
cards. The shown cards are treated as given in the preceding part of this rule.
- If everyone checks (or is all-in) on the final betting round, the player who
acted first is the first to show the hand. If there is wagering on the final
betting round, the last player to take aggressive action by a bet or raise is
the first to show the hand. In order to speed up the game, a player holding a
probable winner is encouraged to show the hand without delay. If there is a side
pot, players involved in the side pot should show their hands before anyone who
is all-in for only the main pot.
TIES
- No player may receive more than one odd chip.
- If two or more hands tie, an odd chip will be awarded as follows:
(a) In a button game, the first hand clockwise from the button gets the odd
chip.
(b) All side pots and the main pot will be split as separate pots, not mixed
together.
--> Back
to table of Contents <--
SECTION 4 - HOLD'EM
In hold'em, players receive two down cards as their personal hand (hole cards),
after which there is a round of betting. Three board cards are turned
simultaneously (called the “flop”) and another round of betting occurs. The next
two board cards are turned one at a time, with a round of betting after each
card. The board cards are community cards, and a player may use any five-card
combination from among the board and personal cards. A player may even use all
of the board cards and no personal cards to form a hand (play the board). A
dealer button is used.
RULES
These rules deal only with irregularities.
- If the dealer mistakenly deals the first player an extra card (after all
players have received their starting hands), the card will be returned to the
deck and used for the burn card. If the dealer mistakenly deals more than one
extra card, it is a misdeal.
- If the dealer fails to burn a card or burns more than one card, the error
should be corrected if discovered before betting action has started for that
round. Once action has been taken on a board card, the card must stand. Whether
the error is able to be corrected or not, subsequent cards dealt should be those
that would have come if no error had occurred. For example, if two cards were
burned, one of the cards should be put back on the deck and used for the burn
card on the next round. If there was no betting on a round because a player was
all-in, the error should be corrected if discovered before the pot has been
awarded.
- If the dealer burns and turns before a betting round is complete, the card(s)
may not be used, even if subsequent players elect to fold. Nobody has an option
of accepting or rejecting the card. The betting is then completed, and the error
rectified in the prescribed manner for that situation.
- If the flop needs to be re-dealt for any reason, the board cards are mixed
with the remainder of the deck. The burn card remains on the table. After
shuffling, the dealer cuts the deck and deals a new flop without burning a card.
- A dealing error for the fourth board card is rectified in a manner to least
influence the identity of the board cards that would have been used without the
error. The dealer burns and deals what would have been the fifth card in the
fourth card's place. After this round of betting, the dealer reshuffles the
deck, including the card that was taken out of play, but not including the burn
cards or discards. The dealer then cuts the deck and deals the final card
without burning a card. If the fifth card is turned up prematurely, the deck is
reshuffled and dealt in the same manner.
- You must declare that you are playing the board before you throw your cards
away. Otherwise, you relinquish all claim to the pot.
--> Back
to table of Contents <--
SECTION 5 - OMAHA
Omaha is similar to hold'em in using a three-card flop on the board, a fourth
board card, and then a fifth board card. Each player is dealt four hole cards
(instead of two) at the start. In order to make a hand, a player must use
precisely two hole cards with three board cards. The betting is the same as in
hold'em, using a pre-flop, flop, turn, and river betting rounds. At the
showdown, the entire four-card hand should be shown to receive the pot.
RULES OF OMAHA
1. All the rules of hold'em apply to Omaha except the rule on playing the board,
which is not possible in Omaha (because you must use two cards from your hand
and three cards from the board).
--> Back
to table of Contents <--
SECTION 6 - NO-LIMIT
NO-LIMIT RULES
- The number of raises in any betting round is limited to 3 raises.
- All bets must be at least equal to the big blind, unless the player is going
all-in.
- All raises must be greater than the big blind, except for an
all-in wager. A player who has already acted and is not facing a full-size wager
may not subsequently raise an all-in bet that is less than the minimum bet, or
less than the full size of the last bet or raise. (see example) Example:
Player A bets 200 chips and Player B raises 200 more chips, making the total bet
400 chips. If
Player C goes all in for less than 600 chips total (not a full 200 chip raise), and
Player A calls, then Player B has no option to raise again, because he wasn't
fully raised. (Player A could have raised, because Player B raised.)
- A wager is not binding until the chips are actually released into the pot,
unless the player has made a verbal statement of action.
- If there is a discrepancy between a player's verbal statement and the
amount put into the pot, the bet will be corrected to the verbal statement
unless the verbal statement is not a legitimate amount.
- If a call is short due to a counting error, the amount must be corrected,
even if the bettor has shown down a superior hand.
- Because the amount of a wager at no-limit poker has such a wide range, a
player who has taken action based on a gross misunderstanding of the amount
wagered needs some protection. A bettor should not show down a hand until the
amount put into the pot for a call seems reasonably correct, or it is obvious
that the caller understands the amount wagered. The decision-maker is allowed
considerable discretion in ruling on this type of situation. A possible
rule-of-thumb is to disallow any claim of not understanding the amount wagered
if the caller has put eighty percent or more of that amount into the pot.
Example: On the end, a player puts a 500 chip into the pot and says softly,
“Four hundred.” The opponent puts a 100 chip into the pot and says, “Call.” The
bettor immediately shows the hand. The dealer says, “He bet four hundred.” The
caller says, “Oh, I thought he bet a hundred.” In this case, the recommended
ruling normally is that the bettor had an obligation to not show the hand when
the amount put into the pot was obviously short, and the “call” can be
retracted. Note that the character of each player can be a factor.
(Unfortunately, situations can arise at no-limit poker that are not so clear-cut
as this.)
- A bet of a single chip without comment
is considered to be the full amount of the chip
allowed. However, a player acting on a previous bet with a larger denomination
chip is calling the previous bet unless
this player makes a verbal declaration to raise the pot. (This includes acting
on the forced bet of the big blind.)
- If a player tries to bet or raise less than the legal minimum and has more
chips, the wager must be increased to the proper size. (This does not apply to a
player who has unintentionally put too much in to call.) The wager is brought up
to the sufficient amount only, no greater size.
--> Back
to table of Contents <--
SECTION 7 - TOURNAMENTS
By participating in a tournament, you agree to abide by the rules and behave in
a courteous manner. A violator may be verbally warned, suspended from play for a
specified length of time, or disqualified from the tournament. Chips from a
disqualified participant will be removed from play. Players, whether in the hand
or not, may not discuss the hands until the action is complete. Players are
obligated to protect the other players in the tournament at all times.
Discussing cards discarded or hand possibilities is not allowed. A penalty may
be given for discussion of hands during the play.
- A starting stack of chips may be placed in a seat to accommodate late
entrants (so all blinds have been appropriately paid).
- In all tournament games using a dealer button, the starting position of the
button is determined by the first ace.
- Blinds are raised at regularly scheduled intervals (approximately 20-30
minutes).
- When blinds are raised, the new limits apply on the next deal. (A deal begins
with the posting of the blinds.)
- The lowest denomination of chip in play will be removed from the table when
it is no longer needed in the blind structure. All lower-denomination chips that
are of sufficient quantity for a new chip will be changed up directly.
- As players are eliminated, tables are combined, with players from the
broken tables assigned to empty seats at other tables.
- A change of seat is not allowed after play starts, except as assigned by
the director.
- In button games, if a player is needed to move from a table to balance
tables, the previous dealer will be automatically selected to move, and will
be given the first available seat to the right of the dealer if more than one
seat is open.
- New players are dealt in immediately and take over the obligations of that
position, including the small blind or button position.
- The number of players at each table will be kept reasonably balanced by
the transfer of a player as needed.
- A player who declares all in and loses the pot, then discovers that one or
more chips were hidden, is not entitled to benefit from this. That player is
eliminated from the tournament if the opponent had sufficient chips to cover
the hidden ones. If another deal has not yet started, the director may rule
the chips belong to the opponent who won that pot, if that obviously would
have happened with the chips out in plain view. If the next deal has started,
the discovered chips are removed from the tournament.
- If a player lacks sufficient chips for a blind or a forced bet, the player
is entitled to get action on whatever amount of chips is left in his stack. A
player who posts a short blind and wins does not need to make up the blind.
- All players must leave their seat immediately after being eliminated from
an event.
- Showing cards from a live hand during the action injures the rights of
other players still competing in an event, who wish to see contestants
eliminated. A player in a multi-handed pot may not show any cards during a
deal.
- At no-limit play, the player must either use a verbal statement giving the
amount of the raise or put chips into the pot in a single motion. Otherwise,
it is a string bet.
- Non-tournament chips are not allowed on the table.
- Higher-denomination chips must be placed where they are easily visible to
all other players at the table.
- All tournament chips must remain visible on the table throughout the
event. Chips taken off the table will be removed from the event, and a player
doing this may be disqualified.
- Inappropriate behavior like throwing cards that go off the table may be
punished with a penalty such as being dealt out for a length of time. A severe
infraction such as abusive or disruptive behavior may be punished by eviction
from the tournament.
- In heads-up play with two blinds, the small blind is on the button.
- All hands will be turned face-up whenever a player is all-in and betting
action is complete.
- If multiple players go broke on the same hand, the player starting the
hand with the larger amount of chips finishes in the higher place. If both
players have equal chips, the first person left of the dealer is awarded the
higher place.
- A tournament event is expected to be played until completion.
- Management retains the right to cancel any event, or alter it in any manner.
--> Back
to table of Contents <--
SECTION 8 - GLOSSARY
ACTION: A fold, check, call, bet, or raise. For certain situations, doing
something formally connected with the game that conveys information about your
hand may also be considered as having taken action. An examples would be showing
your cards at the end of the hand.
AGGRESSIVE ACTION: A wager that could enable a player to win a pot without a
showdown; a bet or raise.
ALL-IN: When you have put all of your playable money and chips into the pot
during the course of a hand, you are said to be all-in.
BET: The act of placing a wager in turn into the pot on any betting round, or
the chips put into the pot.
BIG BLIND: The largest regular blind in a game.
BLIND: A required bet made before any cards are dealt.
BLIND GAME: A game which utilizes a blind.
BOARD: (1) Cards face-up on the table common to each of the hands.
BOARD CARD: A community card in the center of the table, as in hold'em or Omaha
.
BOXED CARD: A card that appears face-up in the deck where all other cards are
face down.
BROKEN GAME: A game no longer in action.
BURN CARD: After the initial round of cards is dealt, the first card off the
deck in each round that is placed under a chip in the pot, for security
purposes. To do so is to burn the card; the card itself is called the burn card.
BUTTON: A player who is in the designated dealer position. See dealer button.
BUTTON GAMES: Games in which a dealer button is used.
CARDS SPEAK: The face value of a hand in a showdown is the true value of the
hand, regardless of a verbal announcement.
CHECK: To waive the right to initiate the betting in a round, but to retain the
right to act if another player initiates the betting.
CHECK-RAISE: To waive the right to bet until a bet has been made by an opponent,
and then to increase the bet by at least an equal amount when it is your turn to
act.
COLOR CHANGE: To change the chips from one
denomination to another, also know as Chip Up.
COMMUNITY CARDS: The cards dealt face-up in the center of the table that can
be used by all players to form their best hand in the games of hold'em and Omaha
.
CUT: To divide the deck into two sections in such a manner as to change the
order of the cards.
CUT-CARD: Another term for the card used to shield the bottom of the deck.
DEAD CARD: A card that is not legally playable.
DEAD HAND: A hand that is not legally playable.
DEAL: To give each player cards, or put cards on the board. As used in these
rules, each deal refers to the entire process from the shuffling and dealing of
cards until the pot is awarded to the winner.
DEALER BUTTON: A flat disk that indicates the player who would be in the dealing
position for that hand. Normally just called “the button.”
DECK: A set of playing cards. In these games, the deck consists 52 cards.
DOWN CARDS: Cards that are dealt face-down in a stud game.
FACE CARD: A king, queen, or jack.
FLASHED CARD: A card that is partially exposed.
FLOOR PERSON: An employee who seats players and makes decisions.
FLOP: In hold'em or Omaha , the three community cards that are turned
simultaneously after the first round of betting is complete.
FLUSH: A poker hand consisting of five cards of the same suit.
FOLD: To throw a hand away and relinquish all interest in a pot.
FOURTH STREET : The second up card in seven-card stud or the first board card
after the flop in hold'em (also called the turn card).
FOULED HAND: A dead hand.
FULL HOUSE: A hand consisting of three of a kind and a pair.
HAND: (1) All a player's personal cards. (2) The five cards determining the
poker ranking.
HEADS-UP PLAY: Only two players involved in play.
HOLE CARDS: The cards dealt face down to a player.
JOKER: The joker is used as a cut card.
KICKER: The highest unpaired card that helps determine the value of a five-card
poker hand.
LIVE BLIND: A blind bet giving a player the option of raising if no one else has
raised.
LIST: The ordered roster of players for a game.
MISCALL: An incorrect verbal declaration of the ranking of a hand.
MISDEAL: A mistake on the dealing of a hand which causes the cards to be
reshuffled and a new hand to be dealt.
MISSED BLIND: A required bet that is not posted when it is your turn to do
so.
MUCK: (1) The pile of discards gathered face down in the center of the table by
the dealer. (2) To discard a hand.
NO-LIMIT: A betting structure allowing players to wager any or all of their
chips in one bet.
OPTION: The choice to raise a bet given to a player with a blind.
PLAY THE BOARD: Using all five community cards for your hand in hold'em. You
cannot play the board in Omaha; you must use two cards from your hand.
POSITION: (1) The relation of a player's seat to the blinds or the button.
(2) The order of acting on a betting round or deal.
PROTECTED HAND: A hand of cards that the player is physically holding, or has
topped with a chip or some other object to prevent a fouled hand.
RACK: (1) A container in which chips are stored while being transported.
RAISE: To increase the amount of a previous wager. This increase must meet
certain specifications, depending on the game, to reopen the betting and count
toward a limit on the number of raises allowed.
RE-RAISE: To raise someone's raise.
SETUP: Two new decks, each with different colored backs, to replace the current
decks.
SIDE POT: A separate pot formed when one or more players are all in.
SHOWDOWN: The showing of cards to determine the pot-winner after all the betting
is over.
SHUFFLE: The act of mixing the cards before a hand.
SMALL BLIND: In a game with multiple blind bets, the smallest blind.
SPLIT POT: A pot that is divided among players, either because of a tie for the
best hand.
STACK: Chips in front of a player.
STRAIGHT: Five cards in consecutive rank.
STRAIGHT FLUSH: Five cards in consecutive rank of the same suit.
STRING RAISE: A wager made in more than one motion, without announcing a raise
before going back to your stack for more chips, or with two verbal declarations,
such as I call and raise. (not allowed).
STUB: The portion of the deck which has not been dealt.
SUPERVISOR: An employee qualified to make rulings, such as a floor person or the
manager.
TURN CARD: The fourth street card in hold'em or Omaha .
WAGER: (1) To bet or raise. (2) The chips used for betting or raising.
|